DayZ Mod Update Workflow
How to update DayZ mods without taking the server down in the middle of a sentence.
Workshop mods update when their author updates them, not when your players are ready. A live server that pulls those files in the middle of a raid will crash, or it will run a half-written @ folder and crash on the next restart. The workflow is boring on purpose: notice, download while you are watching, restart in a window you announced, confirm the public mod list, then leave it alone.
CFTools Architect is built to make the download step a host action instead of a manual SteamCMD session you copied wrong. You still choose when the process restarts. An automatic update into a live peak is not a feature if you did not ask for it. CFTools Cloud is how you say that the restart is coming and how you confirm the process came back. The restart guide is the announcement half. This page is the file half.
Before you update, know which Workshop ids you run. Your DayZ Manager server page lists the file ids the crawler saw. If that list and your -mod= line disagree, fix the disagreement before you add another mod. The install guide is how the folders got there. The startup parameters are the line the binary actually reads. Update the folder and the line together. A new @ folder that is not in -mod= does not exist as far as the server is concerned.
Read the mod's own note when there is one. A major version sometimes wants a wipe, or a types change, or a deleted item that will leave ghosts in persistence. If the author says wipe, believe them or do not take the update. The wipe schedule should absorb that news, not fight it. Loot mods that change types need the XML updated in the same window or you will spawn items you removed and wonder why the economy looks haunted.
Do one update at a time when the server is already fragile. Five mods on a Friday because you were away all week is how you lose the ability to say which update broke the boot. Update the one that is crashing people first. Boot. Join. Then do the next. If you cannot join, roll the folder back from the copy you took before you started. If you did not take a copy, you are debugging forward, which is slower.
After the restart, check the public page. Mods appear as the server reports them. A delay is normal. A permanent mismatch means you are not running the build you think you are, or you are looking at a second server on a second port. The modded roster is other people's lists, useful as a sanity check for a Workshop id, not as a command to install what they installed.
Tell players when the download is large. A new mod or a heavy update sends them back through the launcher. "Restarting" with no mention of a 4 GB Workshop change is how your population chart drops and stays down. The chart on the server page is the feedback. If it does not recover, the update was not ready, or the restart never completed.
One id, one boot, one reading of the page
Before you touch Workshop, write down the file ids already on your server page. That list is what strangers and the launcher think you run. If it is wrong before the update, the update will not clarify it. Fix -mod= and the folders first, restart once, and let the crawler catch up. Then change a single id. Communities that "update everything Friday" cannot name the mod that broke the boot. You will, if you only changed one.
Take a copy of the @ folder you are about to replace. Disk is cheaper than a rebuild. If the new files crash the process, put the copy back and restart. If you have no copy, you are negotiating with the Workshop cache under pressure. CFTools Architect makes the download a host action. It does not make the previous files unrecoverable if you took them. If you did not, stop promising rollbacks you cannot perform.
Read the author's note for wipe language. A major mod update that says "wipe required" is not a suggestion you can outvote in Discord. Either wipe on purpose, with the announcement from the wipe guide, or stay on the old files and accept you are pinned. Tell players which you chose. Silence reads as incompetence when their tents vanish, and as negligence when the new guns do not spawn because you skipped the types change the mod asked for.
After the announced restart from CFTools Cloud, join from a client that had to download the change. Staff clients with the files pre-cached will lie to you. A clean join is the test. Then refresh your public page. The modded roster flag should stay on. The id list should gain or lose what you changed, after the crawl, not in the same second. If a map page still describes you under the old terrain, you updated mods and not the mission, or you are looking at a second instance. Check the port in the page address against the port you restarted. The community list is allowed to be a few minutes behind. It is not allowed to be a different server than the one you think you patched.
Questions
Should DayZ mods auto-update during prime time?
No. Download on purpose, restart in an announced window, and confirm you can join before you walk away.
Who applies Workshop updates on Architect?
Architect is the host that tracks and installs Workshop mods. You still choose the restart. Cloud announces it.
The server page still shows the old mod. Why?
The crawler has not seen the new process yet, or the running server is not the one you updated. Check the port and the -mod= line.